* On a side note, I think that Icculus Duke3D is slower than vanilla DN3D. (Remember these standalone maps for vanilla DN3D using palette entries 26+ for some kind of an unplanned visual effect? This is an example for such kind of an access.) They do try to be, but missed differences are to be found and there are some hard-to-emulate behaviors, especially ones involving invalid memory/storage accesses. You should assume they'll never be exactly like vanilla DN3D, though. * Source ports similar in style to "Chocolate Doom" may do the job you expect (be like vanilla DN3D) No new non-vanilla features added and no vanilla bugs fixed if they're still present. * Doing the same via an emulator like DOSBox should be not far from that, although minor differences are expected. * To play something as close to the vanilla thing as possible, I'd say the most reliable way is loading the vanilla EXE on an older machine powered by DOS (or Win9x). Similarly, other source ports apply as well. * If someone wants to play DN3D without enhancements, but doesn't care it's not sufficiently true to vanilla DN3D, then EDuke32 with the right settings does work, indeed.
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